SuperGrass (2016)

SuperGrass is a 2-player asymmetrical tactical boardgame, created in by Selina Capol and me during our second semester at ZHdK.



In SuperGrass, one player plays as the police and has to escort a key witness to the court, while the other player playing as the mafia has to prevent that.

Both players can choose between several actions, like moving across the field, shooting at enemies and contructing cover on the ever-evolving playfield



Selina Capol (Game Design, Realisation)

Arno Justus (Game Design, Realisation)

arno justus 2018